Detecting GPU · 1,000,000 max
Dancing Dots
Original
Prebuilts
▼
Rings
Every dot follows the next dot in a chain. Enemies stay random.
Flies
Friend pull and enemy push are equal, making a restless cloud.
Cliques
Small friend groups pull together while outsiders push apart.
Orbitals
Six thousand dots trace restrained loops with almost no rewiring.
Fireflies
Fast rewiring makes a bright, flickering cloud of brief alliances.
Archipelago
Dense cliques collect into islands separated by steady repulsion.
Mirror Dance
Each dot follows its opposite index while its enemy changes at random.
Sevenfold
A modular seven-step relationship rule braids the swarm into repeating paths.
Crossfire
Strong competing forces and random rewiring sustain broad turbulence.
Outbreak
Near-expansion and strong competing forces throw clusters across the field.
Filaments
A long-lived ring leaves fine threads as adjacent dots pull past one another.
Tribes
Warm cliques recruit and repel, repeatedly splitting into competing groups.
Static
A large, fast-rewiring field flickers between balanced attraction and repulsion.
Tidepool
Slow rewiring and heavy trails make dense forms gather, stretch, and dissolve.
Counterpoint
Three evenly offset index groups pull and push in a repeating exchange.
Ecology
3D
4D
01
Original
Random friends and enemies. The exact 1,000-dot rule.
Controls
×
Custom
☷
Pause
Ⅱ
New dance
↻
Full screen
↗
Music
♪
Volume
38%